Today, side-by-side shotguns themselves are fairly uncommon, only made by a handful of companies. Extremely short defensive shotguns, like the Ithaca Auto & Burglar model, were popular until the National Firearms Act in 1934. It was easy to handle and there wasn’t much that could go wrong as long as the ammo was good. A short shotgun was a great all around defensive tool at medium range. Of course, their use wasn’t limited to stagecoaches. They were nimble, simple, hearty, and while they only hold two shots, they were powerful ones. They were most often chambered for 12- or 10-gauge shells and had exposed double hammers and double triggers to match. Val Kilmer wields a coach gun as Doc Holiday in arguably one of the best Wyatt Earp movies, Tombstone (1993). Other times, folks would buy full-size shotguns and cut the barrels down to the desired length. Many considered it short compared to a hunting gun at the time. Many companies would offer their double-barrel models from the factory with 12- to 24-inch barrels. Over the following years, coach guns would be both bought and made by people in all walks of life. The spread from the short barrels also made it much easier to hit moving targets from a bouncing coach. These are short-barreled, side-by-side Ithaca shotguns that were easy to bring to bear and shoot while inside the driver’s box. The company saw fit to arm its messengers with what would become known as messenger guns and coach guns. It's your server, I just thought I had some advice I would share.The Howdah 20-Gauge Double-Barrel Flintlock Pistol Has a Deep History Coach Guns Were the Best Line of Defense Just my 2 cents You guys can disagree if you don't believe in the above statement. I am not calling old west lazy because it is a great server I am just saying the current shotgun mechanics can indeed be improved at some point and it will not make the gun OP. Shotguns firing "two shots" per shell is actually really dumb and lazy. Each individual pellet is not going to deal lethal or even critical damage, however can still hit and harass a target- But up close all the pellets together will pack a damaging punch. It could be implemented as momentum does decrease to a certain margin, but the real modifier is the fact that the shot spreads. Think about a shotgun irlĪ damage cutoff isn't what is "needed". Shotguns are not shotguns at all right now. You have to realize gun balancing is quite delicate.īalancing is delicate, the damage numerals I had mentioned were just an example. Currently with shotguns even tho you lose accuracy over distance that can easily become an advantage even if your bullets don't stack damage. Now, if we could set how far a bullet travels and or the damage over distance there would be options to modify them that would keep them in balance with other guns. It basically became a game about spamming your shotgun down halls. If you remember back in the golden days of the pbp shotgun in era literally everybody used it because it was so op for everything. Almost all the other guns at the moment have high accuracy. You don't have to stand in front of somebody to hit them. shotguns current advantage over other guns is their spread. In terms of sparring that would mean all you have to do is rush your opponent and throw in 2 shots to kill them. If you make a shotgun that is able to do even 30 damage if all the pellets connect, that becomes waaaay op. Close to moderate spread, long freeze, fast reload, and of course the 2 magazine size. Id say the DBS should have 8 pellets per shot, 3-4 damage per pellet. The way shotguns could vary from each other isģ: Spread (some should spread more than others- spread is a benefit and a curse)Ĥ: Freeze (More damage and pellet #= Longer freeze) If there was 12 pellets per shot, each pellet should deal 3 damage.Īctually as of now I am just describing how shotguns should be modeled in general. If all pellets can hit, it should be close to I say 36-40 damage. However, up close when many pellets hit, it can deal a lot of damage. The fact that the pellets will spread and they already deal individual low damage will mean that they the farther away the enemy is the harder it will be to deal significant damage. They simply need to be shot with a wide spread, a large amount of bullets (I do not know if this is a big deal with lag.( I am thinking 5 minimum, but I would like to see 7-15 small pellets shot) and low damage. Shotguns do not need to have their bullets disapear at a certain range.
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